Running retros to continuously improve design practices

Quarterly

Goal: Improve practices, increase engagement, shape culture, and identify challenges.

Like many collaborative sessions, UX retros generally follow typical team retro formats: Generating ideas in categories like start/stop/continue, synthesizing and grouping themes, and voting on 3-4 areas. Time for discussing the identified themes.

Retro's value is in generating quick actions, such as stopping an ineffective practice, trying a new ceremony, or reinforcing something that works well.