Resourcing Models
At any time, if you're given headcount, you should have a resourcing plan in place to determine how you'll resource and staff your team. As a design leader, you'll need to ensure your team shape matches the short and longterm goals of your organization. This starts with knowing how you'd allocate 1 or 10 new people at any time.
Resourcing Models
Experience Team Model
- Ratio: 1:1 (Designer to Product Team)
- Best for: Product development teams shipping customer-facing products
- Key benefits:
- Deep domain expertise development
- Strong partnership with product and engineering
- Clear ownership and accountability
- Faster decision-making and iteration
- Considerations:
- May need additional support for platform/infrastructure teams
- Requires strong design system to maintain consistency
- Need mechanisms to share learnings across teams
Platform Team Model
- Ratio: 1:5 (Designer to Platform Teams)
- Best for: Infrastructure, API, and platform teams
- Key benefits:
- Efficient resource utilization
- Consistent approach across platform teams
- Shared learning and patterns
- Considerations:
- Need clear prioritization mechanisms
- May require "office hours" or similar support models
- Focus on developer experience and tooling
Agency Model
- Ratio: 1:Many
- Best for: Any team model where design workstreams are formed and handed back to development teams
- Key benefits: Focus on delivery and speed.
- Considerations: May not allow for discovery/dual-track, mercenaries instead of missionaries.
UX Research Team
- Ratio: 1:10 (Researcher to Designers)
- Structure Types:
- Centralized Model
- Dedicated research team serving all product areas
- Consistent methodology and tooling
- Strong research practice development
- Embedded Model
- Researchers assigned to specific product areas
- Deep domain expertise
- Closer alignment with product teams
- Hybrid Model
- Core team for methodology and tooling
- Embedded researchers for key product areas
- Flexible resourcing for project needs
- Centralized Model
Research Focus Areas
-
Design Research (Evaluative)
- Works closely with product teams
- Focuses on usability and design validation
- Provides rapid feedback loops
-
Foundational Research (Generative)
- Explores future opportunities
- Conducts market and user behavior studies
- Informs product strategy and roadmap
-
Research as a Service
- Improving research practice within product development teams or models where everyone is a researcher
Design System Team
- Ratio: 1:40 (Design System Designer to Product Designers)
- Structure: Typically includes:
- Visual Designer(s): Own aesthetic direction
- Interaction Designer(s): Own component behavior
- Frontend Developer(s): Implementation and maintenance
- Key responsibilities:
- Enable speed and consistency across multiple teams with shared assets and resources for designers and developers
- Create, document, and evolve components and patterns
- Support adoption across teams
Design Operations
- Ratio: 1:12 (DesignOps to Designers)
- Focus areas:
- Process optimization
- Tool management and governance
- Resource planning and allocation
- Budget management
- Team health and engagement
Implementing a Service Layer
Design-as-a-Service Model
This approach helps teams without dedicated design resources while maintaining quality and consistency.
Key Components:
-
Clear Request Process
- Intake form or ticket system
- Criteria for what constitutes a design request
- SLA expectations
-
Prioritization Framework
- Impact assessment criteria
- Urgency evaluation
-
Delivery Models
- Quick consultations
- Project-based support
- Office hours
- Design reviews
Research-as-a-Service Model
Similar to design services, but focused on research support for teams without dedicated researchers.
Components:
-
Research Request Framework
- Study objectives and scope
- Timeline and resource needs
- Expected deliverables
-
Research Methods Library
- Templates for common studies
- Self-service tools and guides
- Best practices documentation
-
Support Types
- Research planning consultation
- Methodology review
- Data analysis support
- Workshop facilitation
Making Resourcing Decisions
Key Questions to Consider
-
What is the nature of the work?
- Customer-facing vs. internal
- Strategic vs. tactical
- Ongoing vs. project-based
- Research needs and timing
-
What is the required expertise level?
- Domain knowledge requirements
- Technical complexity
- Strategic importance
- Research methodology expertise
-
What are the collaboration needs?
- Cross-functional dependencies
- Geographic distribution
- Communication requirements
- Research and design integration
-
What are the business constraints?
- Budget limitations (fixed headcount vs contract)
- Timeline requirements
- Quality expectations
- Research tool costs
Growing teams
As design teams grow, their resourcing needs evolve:
- 1-30 designers: Focus on strong core team and basic processes
- 31-50 designers: Introduce specialized roles and formal processes
- 51-200 designers: Establish centers of excellence and shared services
- 200+ designers: Complex matrix organization with multiple service layers