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Product Teardowns to learn, challenge, and inspire

Monthly

Goal: Reverse engineer physical and digital products to critique, learn, and inspire.

Each month, a designer chooses a product to analyze in depth and presents their findings to the larger team or organization. They work with product and engineering counterparts to consider usability, feasibility, and viability details and provide context on why decisions may have been made.

Examples include:

  • App Clips in a restaurant point-of-sale app
  • A new AI digital assistant
  • The PlayStation 5 dual-sense controller